Three weeks after 9/11, while a team of animators, artists, designers, and programmers were hard at work on the video game adaptation of Sam Raimi’s first Spider-Man film, Activision announced it was acquiring the developer for $20 million. But the Santa Monica studio had its beginnings in a condo in Los Angeles, where a group of college buddies first holed up to create Die by the Sword, a fantasy action game that drew the attention of the largest publishers in the industry. These days, Treyarch is best known for the wildly popular Call of Duty: Black Ops series and the Zombies mode introduced in its 2008 blockbuster, World at War. But somehow they pulled it off-a colossal virtual Manhattan in which players could pick up a controller and experience a day in the life of Peter Parker. It’s my home, my playground, my responsibility." It took the Spidey crew at Treyarch two years to build that playground, spinning together every wacky comic book notion and technological breakthrough they could muster. Tobey Maguire's voice-over sets the stage: "This is the city I protect. We've republished it honor of Marvel's Spider-Man's release today. Originally, our Spider-Man 2 oral history was published on August 29, 2018.
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